PIGGY — asset credits Konterball interface and screen transitions Project: https://konterball.com/ Creator: WILD, for Google's WebVR experiment Source: https://github.com/madebywild/konterball Pinned revision: 1b1a54aec27f36c4337f4206eb35938f530e847a License: MIT; exact upstream notice copied to licenses/konterball-MIT.txt. Reused/adapted: selected src/stylesheets/base and src/stylesheets/screens rules, the staggered screen sequence in src/javascripts/app.js, and src/images/icon-arrow.svg. The original arrow is bundled unchanged as konterball/back-arrow.svg. Changes: PIGGY controls and values, Web Animations screen transitions, free replacement fonts, responsive portrait layout, and local game-state integration. Original proprietary fonts and commissioned music/sound files are not copied. Fonts Jost — Copyright 2020 The Jost Project Authors. https://github.com/indestructible-type/Jost Bundled using @fontsource/jost 5.3.0; SIL Open Font License 1.1. Exact package notice: licenses/jost-OFL.txt. Archivo Black — Copyright 2017 The Archivo Black Project Authors. https://github.com/Omnibus-Type/ArchivoBlack Bundled using @fontsource/archivo-black 5.3.0; SIL Open Font License 1.1. Exact package notice: licenses/archivo-black-OFL.txt. Piggy Bank Glass Creator: tomgeurts Creator profile: https://sketchfab.com/tomgeurts Original source: https://sketchfab.com/3d-models/piggy-bank-glass-08f40fd84cd74766989c99c2afdd6ab7 License: Creative Commons Attribution 4.0 International (CC BY 4.0) License URL: https://creativecommons.org/licenses/by/4.0/ Bundled asset: models/piggy-bank-glass.glb Changes: The source mesh is retained. Runtime adaptations change the glass color/material and normalize the model's scale, position and orientation for this scene. Derived logo assets: piggy-mark.svg and favicon.svg. Logo changes: orthographic mesh projection, merged triangle silhouettes, simplified vector outlines, and white/yellow recolouring on transparent or purple backgrounds. These are adaptations of the same tomgeurts mesh under CC BY 4.0, with the creator and original source credited above. Rendering and physics code @pmndrs/vanilla 1.25.0 — MIT, copyright 2023 Poimandres. Actual MeshTransmissionMaterial shader by N8Programs, plus the backside/front capture algorithm adapted from the official Drei-vanilla example: https://github.com/pmndrs/drei-vanilla https://github.com/pmndrs/drei-vanilla/blob/main/.storybook/stories/MeshTransmissionMaterial.stories.ts The full MIT notice is in licenses/poimandres-MIT.txt. Rapier3D — Apache 2.0, copyright Dimforge. https://github.com/dimforge/rapier.js Rigid-body coins and contact simulation use @dimforge/rapier3d-compat. Its licence is bundled in licenses/rapier-LICENSE.txt. Studio light placement adapted from Poimandres Aquarium (MIT): https://github.com/pmndrs/examples/blob/main/examples/aquarium/src/App.tsx Copyright 2024 Poimandres. Full notice in licenses/poimandres-examples-MIT.txt. Only lighting code is reused; none of its binary model assets are included. Coin geometry is a procedural element of this frontend. Other dependencies and fonts retain their respective licences.